Best Beginning C++ Game Programming: Learn to program with C++ by building fun games, 2nd Edition By John Horton

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Beginning C++ Game Programming: Learn to program with C++ by building fun games, 2nd Edition-John Horton

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Ebook About
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key FeaturesLearn game development and C++ with a fun, example-driven approachBuild clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space InvadersDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratchWhat you will learnSet up your game development project in Visual Studio 2019 and explore C++ libraries such as SFMLExplore C++ OOP by building a Pong gameUnderstand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundUse classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine gunsAdd advanced features to your game using pointers, references, and the STLScale and reuse your game code by learning modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful. Table of ContentsC++, SFML, Visual Studio. and Starting the First GameVariables, Operators, and Decisions —Animating SpritesC++ Strings and SFML Time — Player Input and HUDLoops, Arrays, Switches, Enumerations, and Functions — Implementing Game I%Collisions. Sound, and End Conditions — Making the Game PlayableObject-Oriented Programming — Starting the Pong GameDynamic Collision Detection and Physics — Finishing the Pong GameSFML Views — Starting the Zombie Shooter GameC++ References, Sprite Sheets, and Vertex ArraysPointers, the Standard Template Library, and Texture ManagementCollision Detection, Pickups, and BulletsLayering Views and Implementing the HUDSound Effects, File 110, and Finishing the GameAbstraction and Code Management — Making Better Use of 00PAdvanced OOP — Inheritance and PolymorphismBuilding Playable Levels and Collision DetectionSound Spatialization and the HUDParticle Systems and Shaders(N.B. Please use the Look Inside option to see further chapters)

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